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	<title>DMI Blogs &#187; Jason &#187; 3D Camera Landscape</title>
	<link>http://dmiboston2009.com/</link>
	<description>DMI Blogs &#187; Jason &#187; 3D Camera Landscape</description>
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		<title>Jason: 3D Camera Landscape</title>
		<link>http://jasonrbailey.com/?p=166</link>
		<pubDate>Sat, 21 Feb 2009 09:29:21 -0800</pubDate>
		<guid>http://jasonrbailey.com/?p=166</guid>
		<content:encoded><![CDATA[	<p><img src="http://jasonrbailey.com/wp-content/uploads/2009/02/web_cam1.jpg" alt="" /></p>
<p>This is an image from a project I am working on with Processing and live video. It uses the location of the brightest pixel on each video still to define the video stills position in space. Currently working on a version that maps RGB to XYZ for both translation and rotation. The goal would be for the red images to cluster and build in a separate space from say the green or blue. Subtle gradations in color would lead to subtle structural variations, quick jumps in color would produce gaping structures.</p>
<p>It is an fun project that is yielding some interesting images. I think it has potential as an interactive piece as it is fun to point the camera at different people/objects and see the frames coalesce into sculptural 3D forms. I also like the idea of sharing authorship between the programmer, the computer, the environment, the videographer the actors and complete chance. </p> ]]></content:encoded>
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