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	<title>DMI Blogs &#187; Colin &#187; September 2008</title>
	<link>http://dmiboston2009.com/</link>
	<description>DMI Blogs &#187; Colin &#187; September 2008</description>
	<generator>Gregarius 0.5.4</generator>
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		<title>Colin: Creative People remember more dreams</title>
		<link>http://www.colinowens.us/?p=141</link>
		<pubDate>Sat, 27 Sep 2008 18:29:10 -0700</pubDate>
		<guid>http://www.colinowens.us/?p=141</guid>
		<content:encoded><![CDATA[	<p>WebMd wrote about a study published in <em>Personality and Individual Differences </em>about how creative types remember their dreams more often.<em><br />
</em></p>
<p>&#8220;There is a fundamental continuity between how people experience the world during the day and at night,&#8221; says researcher David Watson, a professor of psychology at the University of Iowa, in a news release. &#8220;People who are prone to daydreaming and fantasy have less of a barrier between states of sleep and wakefulness and seem to more easily pass between them.&#8221;</p>
<p>Here is the <a href="http://www.webmd.com/balance/news/20030627/creative-people-remember-more-dreams">original post</a> and great thanks to <a title="Agata" href="http://astadnik.wordpress.com/">Agata</a> for sending me the article.</p> ]]></content:encoded>
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		<title>Colin: Electronic music nostalgia</title>
		<link>http://www.colinowens.us/?p=138</link>
		<pubDate>Tue, 23 Sep 2008 22:59:38 -0700</pubDate>
		<guid>http://www.colinowens.us/?p=138</guid>
		<content:encoded><![CDATA[	<p>It&#8217;s hard to think that a shot time ago, it was hard to make electronic music. 50 years ago, the first experiments in electronic music were made in Milan. That equipment is now preserved at the Museo degli Strumenti Musicali of Castello Sforzesco, Milan. Here is a <a href="http://www.flickr.com/photos/graphicalsound/sets/72157607321180998/show/">magnificent set of photographs of the studio</a>.</p> ]]></content:encoded>
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		<title>Colin: Audio Visualizer built with Minim and Processing</title>
		<link>http://www.colinowens.us/?p=132</link>
		<pubDate>Sun, 21 Sep 2008 13:25:58 -0700</pubDate>
		<guid>http://www.colinowens.us/?p=132</guid>
		<content:encoded><![CDATA[	<p><a href="http://www.owensdesign.co.uk/dynamic/index.html"><img src="http://www.owensdesign.co.uk/dynamic/images/dotVolume.png" alt="" /></a></p>
<p>I&#8217;ve posted the latest version of the <a href="http://www.owensdesign.co.uk/dynamic/index.html">audio visualizer</a>, with the latest tunes from an album my father and I are working on.</p>
<p>Built in processing with the minim library.</p> ]]></content:encoded>
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		<title>Colin: Dreams</title>
		<link>http://www.colinowens.us/?p=128</link>
		<pubDate>Mon, 15 Sep 2008 00:12:48 -0700</pubDate>
		<guid>http://www.colinowens.us/?p=128</guid>
		<content:encoded><![CDATA[	<p>I have been having serial dreams for as long as I can remember. “Serial dreams” are what I call them because I have dreams with overlapping landscapes with central themes. Sometimes seemingly opposing or different themes “break through” from one to the next with overlapping features or actions taken by the dreams themselves. There are people in these dreams, sure, but it is the landscapes and objects that bind them. The dreams are timeless and can span decades.<br />
<a href="http://www.colinowens.us/wp-content/uploads/2008/09/dreams.png"><img src="http://www.colinowens.us/wp-content/uploads/2008/09/dreams-300x200.png" alt="" /></a>If the narrative of dreams is spacial, then time lives somewhat outside of the narrative. How does the mind make connections between scenes that seem disparate or disjointed? What is the difference between awake and asleep?</p>
<p>A designed object is an object of interest. If the object is interesting, why not make it part of the narrative? A playstation/ Xbox controller can trace its roots in handicrafts or pottery, where the interaction is closed around the body and the actions all take place around a small area of a semi-circle. A wiimote is a shortened stick very similar to the style of stick our ancestors used to chip away at nuts and presumably write messages on the ground for one another. What makes the wiimote different is the ability of the person using it to transform it into a metaphorical object capable of becoming anything.</p>
<p>What would a narrative controller look like in the dream world? It couldn’t be something stationary. It couldn’t be something you hold on to.</p>
<p>A controller in the narrative world would have to have to be an embedded symbol or a type of motion that would work well in the dream landscape. An entirely gestural interface–One without a hand-held object would be the best.</p> ]]></content:encoded>
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		<title>Colin: Panorama scroll interface with no hands</title>
		<link>http://www.colinowens.us/?p=126</link>
		<pubDate>Thu, 11 Sep 2008 19:32:46 -0700</pubDate>
		<guid>http://www.colinowens.us/?p=126</guid>
		<content:encoded><![CDATA[	<p><br /><a href="http://vimeo.com/1707315?pg=embed&amp;sec=1707315">Scrolling a panorama using a non-touch interface</a> from <a href="http://vimeo.com/user524553?pg=embed&amp;sec=1707315">Colin Owens</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1707315">Vimeo</a>.</p> ]]></content:encoded>
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		<title>Colin: Dynamic Music</title>
		<link>http://www.colinowens.us/?p=108</link>
		<pubDate>Mon, 08 Sep 2008 09:33:07 -0700</pubDate>
		<guid>http://www.colinowens.us/?p=108</guid>
		<content:encoded><![CDATA[	<p>If you were a video editor or small production studio and you wanted to lay down some music on a film, you could use Abaltat&#8217;s Muse.</p>
<p>But I see this technology as much more significant than a suggested attempt to put composers on the dole.</p>
<p>Mark Altekruse at Abaltat suggested that as a composer, I could use this to sketch out ideas. He was right: Inside of an hour I was inserting cue points into the timeline and adjusting instrumentation according to color information.</p>
<p>It was a much different composing experience. Instead of writing a piece of music and then plopping it down onto the scene, I could essentially work backwards. By laying down a sketch, I could think about what mood or depth of instrumentation I could use and work out the timing, instead of worrying about the details of the music too early on.</p>
<a href="http://www.abaltat.com/home.php?cat=255"><img src="http://www.abaltat.com/res/MuseColorTimeline.png" alt="Muses Color Timeline" /></a><p>Muse&#39;s Color Timeline</p>
<p>The wonderful part is that Muse allows one to export sound files and midi files for placement (exporting cues to AAF files doesn&#8217;t seem to be an option yet) and for perfectly reasonable use.Changing the scale of the current composition is quite easy. I could see using Muse on a tight deadline.</p>
<p>What&#8217;s most exciting is that Muse is a truly synaesthetic  tool for creating dynamic sound from image.</p> ]]></content:encoded>
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		<title>Colin: Charles and Ray Eames on the SX-70</title>
		<link>http://www.colinowens.us/?p=105</link>
		<pubDate>Sun, 07 Sep 2008 21:43:45 -0700</pubDate>
		<guid>http://www.colinowens.us/?p=105</guid>
		<content:encoded><![CDATA[	<p></p>
<p>A delightful short film that glosses over the fine details of photographic history–And gives us what we&#8217;ve all been waiting for in early 1970s–A leather bound instant camera. I wonder what would have happened if Polaroid paid as much attention to their digital cameras?</p> ]]></content:encoded>
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